Codemasters just announced that the PC version of DiRT has been delayed to make full use of DirectX 11.
im happy that it is going to use dx 11 but unhappy that they bothered making a sequel. the first one had terrible handling
Gonna be a small percentage who have dx 11 capable cards for quite a while. I went and bought a gaming notebook recently. Not seeing much benefit of customer building machines anymore.
Son of a b1tch...
I think it's a good idea. If we don't have any DX11 games, nobody will buy DX11 hardware.
We barely have any DX10 games tbh.
I am pleased about this actually, i can't wait to try it out but being in dx11 it offers better visual. i prefer to wait a little longer for a bit more quality.
It's probably because dx11 being so close to dx10.1 technology. they can take advantage of the performance gains offered. Take for example Assassins Creed which was released with 10.1 support. Well ATI were the only one's out with dx10.1 cards and what happened? ATI cards were demolishing Nvidia's cards in the performance benchmarks. Well when a game has a "NVIDIA! the way it's meant to be played" plastered on your screen at launch. That's bad for business. direx10.1 support was patched OUT of AC shortly thereafter. programmers and dev's are speculating around 25% performance gains moving from dx9 to dx11. which has been proven for at least one title. In the pc community these kinds of gains ARE the second coming. It really is too good to be true so take it with a grain of salt until the benchmarks show up. Until then I wouldn't start forming opinions on how crappy/great dx11 is gonna be.
yes but if the improvement is not so big, which it wont be since its the first game using dx11, we can still play it in dx10 or dx9 i think. so a couple of months more wont hurt.
Nothing pushes PC hardware more than slightly upgraded late console ports
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