10°
Submitted by Nineball2112 2148d ago | article

Weapon Balancing Based On Gameplay Situations (Part Two)

Daniel Helbig @ Gamasutra: "Hi and welcome to the second part of "Weapon Balancing based on on Gameplay Situations" series. If you missed the first part you can find it here. (I also updated the resource list). In the last part I described that weapon balancing can be divided in eight single steps. The first step I took was to define my weapon system. The main questions were the restrictions I want to have in terms of number of weapons the player can carry and the way he will get new weapons and ammunition. The second step I described concerned my balancing goals, focusing on the domination of weapons and their different use for different situations. Let's continue with the third step." (Culture, Dev)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

Windows 10: when it arrives and what it will mean for the Xbox One

16m ago - MyGaming: "Windows 10 is perhaps Microsoft’s largest foray into technology and computing in quite... | Xbox One
40°

PlayStation E3 2015 Predictions

22m ago - With E3 2015 taking place in only a month, it's time to talk predictions for what will be announc... | PS3
Ad

See what games are coming out in 2015

Now - Visit our release calendar to see what games are coming out in 2015. | Promoted post
20°

Wii U now starting to receive Unity 5 support

25m ago - NE: Unity 5 was revealed back in March. When the announcement was made, we learned that it would... | Wii U
40°

Endless Legend: Our Opinion

3h ago - SteamFirst: Spiraling Empires and walking titans, What more could you ask for in a civilization b... | PC
30°

Secrets of Raetikon's Funny Games

3h ago - Megan Hanbey writes: "The only way to avoid participating in the behavior Secrets of Raetikon vil... | PC