Eurogamer: "I love the sunshine, and I've rather a taste for garlic, so I've decided I'm probably not a vampire. It's taken a while to be sure, though. The world of Bloodlines is so arresting, so marvellously cohesive, that it's difficult not to be entirely taken in. Despite the ageing visuals, the places and people of this gritty, gothic Los Angeles are frighteningly real.
Real, that is, except when an NPC hovers across the room eight inches above the ground. Or gets shot, only to fall and cry out in pain three seconds later. When a texture flickers on and off in front of you, or the game crashes you back to the painful reality of your hideously cluttered desktop. In many ways, Bloodlines was the greatest game in the world. In many others, it simply wasn't good enough.