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Gaikai: Cloud Computing Gameplay That Works?

"Is this the most low-key debut for a new gaming system yet seen? On Wednesday, Gaikai's David Perry posted a video of the first in-game action of his company's "Cloud" computing gameplay system. No hype, no fanfare: just one man, his PC, a wireless headset and a copy of FRAPS. No claims of one millisecond hardware video encoders, no talk of seven years of "stealth development", just a transparent demo captured at Casa de Perry of a streaming gameplay system that seemingly just... works. Amongst other things, it showed World of Warcraft and Super Mario Kart running in a common or garden browser with no plug-ins required. I think it looks authentic, it looks like it might work."

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eurogamer.net
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Salvadore2966d ago (Edited 2966d ago )

Did you read the article, it not a duplicated story.

Either way, this sounds really promising, but I will wait until I see it with my own eyes. It even sounds more plausible compared to OnLive's "uber" technology which has been in development for years, but I'm not saying that it won't work.

BYE2966d ago

@ about 7:26 the merchant windows doesn't pop up in WoW.

That's a typical sign for terrible lag. He immediately closes the game after that which is kinda funny.

Dragonopolis2964d ago

World of Warcaft can be played on any computer over the last five years no reason to really need to stream and there might still be legal concerns over streaming other platform games like super mario kart specially if this service allows anybody to be a server. Point: console owners aren't the only people a game service has to appease, it is also the developers and how it affects their wallets and the business.

Also, too much empasis has been placed on the amount of pixels used and frames per second over 30. Example: we have yet to have a computer or console that can mimic real life in physics, lighting, and color processing at vhs quality resolution. Where would Nintendo be today had they provided real world physics, color processing, lighting but only with the promise of 480p at 30 fps. Nintendo would have not only been the winning console in sales but would have flatten the competition.

I am not saying Onlive can or will provide realistic games, the point that is that 480p at 30 fps can be forgiven if I can play Crysis: Warhead at the highest at settings for physics and lighting and other Processor heavy calculations on my NETBOOK because it was all done for me on some powerful game server somewhere. In other words, realistic water with the sunlight gleaming off the water still looks fantastic at standard resolution as well as HD. Of course, more pixels can improve the sharpess and help when the TV or display is very large but it is not a show stopper. Also, Onlive has been very clear that they are very aware of Latency and have never promised ever that their service solves that issue. I believe they are taking the appropriate actions to assure that their sevice provides a great exprience at the start and that is why they are limiting the distance from their servers at start. Nobody said it would be perfect but there is a market for low cost gaming for both gamer and DEVELOPER.

I myself can't wait for Onlive to surface, the only thing I see that could kill it would be a subsciption base service that is too expensive or gamers don't see a significant price reduction in the games purchased knowing the developers are saving big bucks...... just have too wait and see.