x360a writes: "The Transformers: Revenge of the Fallen video game has two large stigmas attached to it. First of all, it's a movie tie-in. As we all well know by now, they are rarely any good and almost always a quick cash grab from whatever franchise they are attached to. Second, it is based off a Michael Bay film, which has its own issues. Famous for pointless "popcorn" movies, Bay generally fills a movie with hot girls, explosions and cool effects. I know, I know... that's a good thing! To me anyway. Movie critics and people who just can't appreciate a good escape don't see them as having any worth though, but I can't get enough. So, which stigma does the video game adaptation latch onto?
The game loosely follows the plot of the movie (par for the course for any tie-in), though if you're not a fan of simply listening to robots talk, you won't be taking in much of the plot at all. Aside from maybe three small game-rendered cut scenes at the beginning, middle and end of the game, all plot is handled by voice-overs before and after each mission. Before the missions they are treated as computer-viewed briefings, and after, the robots simply stand around their "War Room" talking about what happened. Well there goes the Michael Bay stigma out the window. Guess which stigma we're left with? That's right, true believers, this is a movie cash-grab..."