MPG writes: "Adding to the aggravation is the sound hidden objects make when you're near them. It is needed because these objects are never logically hidden, fine for unlockable extras, not so much for door locks. As you're fighting, the game is constantly prompting you to pull out the A.S.E. to look around, breaking another critical design rule: Avoid repetitive noises, which could have been solved here by waiting until the room is clear before sounding the alarm.
Don't worry Wii owners, there has to be something else coming down the line that doesn't commit such blatant design errors".