VM writes: "A really good wild west shooter seems like a pretty easy game to make. Considering you can wander into any video game store and buy a number of excellent war games or titles that pit you against invading aliens, a guy shooting a few enemies in run-down desert towns doesn't sound like a game design nightmare. Yet, it more or less has been. Other than the entertaining Outlaws, released on the PC in 1997, and perhaps Red Dead Revolver and GUN at a push, there's been a dearth of quality games that let you pretend you're a cowboy. The original Call of Juarez almost got it right, but too many forced stealth sections made it a game of two halves. Does the sequel, Bound in Blood make things right?"