Apocrypha definitely pushes EVE in the right direction, but this isn't a complete metamorphosis of the EVE experience. If you've tried EVE and don't like it, chances are Apocrypha won't change your mind. If you're new to EVE, however, now's a great time to get started.
The story of EVE takes place eons in the future. Mankind has populated thousands of star systems in a distant galaxy and has aligned into four factions: the religious Amarr, the egalitarian Gallente, the corporatistic Caldari and the rogue Minmatar. (A fifth "race," the Jovians, are enigmatic, mysterious and keep to themselves; part of the game's mythology, they are not a playable race.) All of them are engaged in a cold war of sorts; a détente in which each of them occupies their own space and occasionally clash with one another or establish trade and diplomatic relations. And, as you can guess if you've ever played other online games, each of them has strengths and weaknesses, and CCP constantly works and reworks balancing between the four to make sure no player has an overwhelming advantage in PvP combat.