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60°

Firemint has 40-car Real Racing running on iPhone 3GS

Those clever chaps at Firemint are having a whale of a time, it seems. Pop over to their blog and you'll see that they're not only basking in the critical acclaim they've been getting for Real Racing, but they've also been having fun tinkering with the new iPhone 3GS.

Real Racing stretched the iPhone 3G almost to its limits, so the boffins at Firemint thought they'd see how much extra headroom they'd have when running the game on the 3GS. Quite a lot, as it turns out:

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pocketgamer.co.uk
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anarchy995406d ago WhoDisagree(0)Agree(0)
Hobgoblin5406d ago

Good god. I really didn't think we'd be seeing 3GS only games for a long time, but looking at this sort of thing makes me think it's going to happen sooner rather than later.

PS360WII5406d ago

all depends on the market though. Devs may want to make a 3GS only game but when the end users scream bloody murder over a 9.99 priced game one can only think high profile games won't be coming in droves :(

Hobgoblin5406d ago

And there's the danger of annoying 3G users. I can see why devs want to make the most of their games, but it's going to be tricky for them to do it and keep everyone happy.

The real point is that Apple could have made a big mistake by adding some hardware fragmentation to the platform.

60°

Dark and Light Mobile Open Beta Released

Dark and Light Mobile, the highly anticipated survival game by Snail Games, has released its open beta today on April 18, 2024. The beta test is available for Android and iOS devices in the United States, Europe, and Southeast Asia.

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realgamingnews.com
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Community1d 7h ago
80°

Farlight 84 New Battle Pass - Advance Tracker, Farlight Coins and More

Farlight 84 will get the V2.2 update, and the test servers for the next versions are up and running. This update will bring multiple good changes and new features to the game. One such new thing is that the game is revamping the Battle Pass.

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farlight84hub.com
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Community1d 15h ago
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
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Community2d ago
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 6h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 10h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21832d ago

Yes. Stop all the live service bs.

jznrpg2d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS172d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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