Dead Space almost included a co-op mode until EA ultimately scrapped it.
Co op would of ruined it imo. Dead Space was a horror game. You are all alone inside this ship, so its always tense and you're on edge. With a partner, you lose the horror factor because you have TWICE the firepower and can watch each other's back.
While i agree RE5 was scare-less, Co-op can work in horror games. RE Zero was scary at times and that was with Billy always following you. The two RE:Outbreaks done a good job easel. I think a RE:Outbreak would work well today if it still used the old style gameplay with the limited ammo etc.
"RE Zero was scary at times and that was with Billy always following you. " I never played Zero so I don't know who Billy is but as soon as I heard that I thought of the ghost of Billy Mays following you. I scared myself thinking of that. :( But I wouldn't mind co-op in this game. I think it'd still be scary to play and it'd be fun to see your friend get scared like a little faaggot.
Sorry, but Dead Space is a personal experience and to have a partner would have ruined the many scary parts of the game. In no way would having co-op been a good thing for the atmosphere of the game, unless of course you cannot handle scary stuff and needed somebody there to hold your hand...
yeh RE5 was not scary at all due to its co op nature imo
It would've ruined the moments late at night.
Let's hope they keep it this way for the sequel
thats what screwed up RE5.in any survival horror game leave the characters by themself.its just not creepy when 2 ppl are in the same room as when your on your own.DEAD SPACE was one of the GREATEST games ive EVER played.note to gamers,play it with the volume on KILL and in total darkness.
I reckon Dead Space is better than RE5 after completing both, which may be due to the lack of co-op. What is the general consensus?
Co-Op in Dead Space would have been hard to do with all the scripted moments in it. If two players got split up a little bit, one of them would miss the spooky arm reaching through the ceiling, or corpse drifting across a viewport in space.
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