Top
210°

Pachter: Crysis via OnLive like 'playing on a fully-optimized gaming PC'

No, it's okay. You can read that again. According to a report released by Wedbush Morgan's Michael Pachter, the company was given a demo of streaming game service OnLive this past March. Pachter states that latency between the user and OnLive's servers is supposed to be no more than 80 milliseconds, while the games he demoed were running at 25 milliseconds. While Pachter isn't certain if OnLive will "dominate any time soon" he believes that the micro console's video conferencing feature "will likely attract widespread demand." (Wait, it plays Crysis like a gaming PC and it's video conferencing that will sell this thing?)

The story is too old to be commented.
Sonyslave33452d ago

damn do anybody know how much onlive going to cost.

Pandamobile3452d ago

Roughly as much as Xbox Live.

RememberThe3573452d ago (Edited 3452d ago )

Something about it just turns me off. I don't think I'll be able to even run it well. And not owning any games sucks. I don't like not owning physical media in the first place, now I wont own a damn thing.

FlameBaitGod3452d ago

W/e patcher says i have no faith in

nbsmatambo3452d ago

exactly i want to feel the sht i own....for all i know, OnLive could break down nd crash, thus losing everything i own in the virtual wrld...

theres a good side nd a bad side to everything...

nnotdead3452d ago

i was thinking the same thing, but if they had an unlimited access subscription based plans, depending on pricing, i would be more interested.

rockleex3451d ago

Imagine playing Call of Duty online through OnLive. You will get even MORE lag.

+ Show (1) more replyLast reply 3451d ago
Juice3603452d ago

How exactly will thousands or hundreds of thousands of people be able to play these games on their servers? Won't each instance require its own computer capacity to run it?

Makes no sense to me ...

jmare3452d ago

And what happens when there is a huge user load and the servers crash? This is going to take a lot of work to get up and running. It might run fine with one or two people accessing it, let's just see what happens when a million people are trying to play COD or Halo or whatever on it.

Proxy3452d ago

We see complaints of throttling PSN and XBLA traffic, and these are small optimized packets. Imagine the urge ISP's will face to block a streaming HD video.

Also, lets all remember a HDMI connection carriers over 10 gigs a second, so all those still in the stone-age with less than 10 gigs per second of bandwidth will be better off playing it on their local computer.

The Lazy One3452d ago

it doesn't carry 10 gigs a second for HD video/sound. If it did you'd only be able to watch a 5 second movie.

And it's not like they won't buy more servers if more people buy it.

Proxy3452d ago

A 1080p signal doesn't not take 10 gig per sec to display. Although HDMI 1.3 and higher are capable of transferring that much data, that doesn't mean they always do.

+ Show (1) more replyLast reply 3452d ago
Baka-akaB3452d ago (Edited 3452d ago )

I'm not disputing the technology , while there has yet any valid demonstration made (a few journalists ten feets from a server , if it doesnt works well , you deserve some kicks in the nuts)

What i dont understand thought is ... since when is Patcher a videogame tester , and a valid source of infos in that regards ?

Analysis are his fields , and one he doesnt always master to begin with ..

jerethdagryphon3452d ago

ya
it would have to determine what the required amount of processing power is and set up a virtual pc for that spec, and a copy of that for each

now do that math,
10 copys of crysis= 28gigahertz cpu 20 gig ram and 10xnv200 class cards..

thats a lot of processing power.....

Show all comments (31)
The story is too old to be commented.