GamesRadar can't even see this appealing to the 'gotta collect it all' crowd. Endless foraging only works if you're rewarded. Here it opens up doors to new foraging grounds or lets you build tools to, you guessed it, allow new kinds of foraging. Combat occurs regularly enough, but there's some vicious slowdown. It's a shame, as the well-realised characters (the writing is bang on) could have been put to work in a much more ambitious twist on the Zelda formula. This, alas, is unlikely to happen soon, least of all in the imminent sequel, Cruise 2. Can't wait. 4/10