This week, Christos explores Max Payne 3's worrying amount of differences to its predecessors, and asks the all important question: does everything need to "evolve" when the parents of the franchise are no longer around?
Some of the ugliest character designs ever, imo.
Creating the characters flaw's right from the visual look is a powerful way to convey the message that you are playing some sort of anti-hero. Remember, he isn't the happiest, and nicest guy in the world: He's a drug addict, His wife and baby girl were murdered indirectly because of him, as well as his "new found love" He's killed hundreds of people, and He is constantly tormented by nightmares from the Valkyria drug....and above all - time has passed, and time is what allows life's happenings to change people... I'd say if he didn't look like "sh!t" then it indeed would be bad character design, because they wouldn't be taking any of these factors into consideration and how it affects a person. I say New (old?) Max Payne FTW!
You sure about that?
sam fisher...is that you?
"Noir IS dark, moody lighting, shadows and saxophones. I'm sorry Barrera, but both seventy-plus years of cinema and myself are strongly disagreeing with your suspiciously "new and improved" definition of the visual style that made Max Payne such a refreshing experience." freals, yo.
Seriously?? People disagree that lighting is an integral part of noir?? You know 'film noir' literally translates to 'black film' in French. Even the more modern neo-noir films integrate color into the lighting style. Look at LA Confidential or even Blade Runner.. Blade Runner managed to pull of noir in a neon-dominated sci-fi L.A. yet Scott was still smart enough to integrate the bright and diverse colors into the style of noir cinematography. All of this can be fixed with a fancy post-processing filter, because I'm sure the narrative is still set up in noir-style. Yes, you can shoot a comedy with dark, moody lighting and saxophones. At the same time, if you take the common themes in noir films, "bleak outlook on life," sexual motivation, moral ambiguity, etc.. I've seen comedies that have those very same themes. The visual style is pretty much essential.
i dont know about his baldness
why change max so much, also why bald and fat?
Just look what happened to classic franchises like Crash Bandicoot and Spyro, when a franchise lands in another developers lap, it can always be concerning. I personally think one of the most faithful cases of this was MDK and MDK2, Bioware got it spot on and at the same time improved the formula which Shiny established. On the other hand, look at Sonic Team that just keep driving their lead franchise into the ground, not even a change of developer. But then look at Naughty Dog, despite lead head honcho platform game designing genius Jason Rubin leaving years ago after Jak 3, ND still have that attention to detail and its as if Rubin never left, even with Uncharted. I'm even slightly scared for Crackdown 2 being done by Ruffian and not RTW, despite having members of RTW. I don't want anyone but Bungie working on Halo FPS, I just don't think it would work as well out of Bungie's hands at the time, I want Bungie to break free from Halo. I'm not a fan of this new Max Payne style, I know that Rockstar want to make the game 'theirs' again but moving the title so far away from the original titles designs by Remedy is concerning, VERY concerning. The only thing I can see maybe going on here, is that like B&W movies, Max's life is in technicolor now that the years have passed. But why Max has become John McClane is an odd decision.
I completely agree with you Cajun. For me, looking at this new Max they have designed, it makes me wonder why they chose this. I probably wouldn't have cared so much if they wanted to explore that whole path, but quite simply, the character does not look like an aged, bald, slightly-overweight Max Payne, he looks like an entirely different person. I'm not bashing them, because it looks like it has the potential to be a great game. I do have concerns though, because it is a character that I enjoyed from many years ago, and I think a lot of other people feel this way as well. If you compare Max1 and Max2, you can see his character change in several ways, but still he retains some traits, as well as keeping with the noir-esque style. Example: http://www.file-extensions.... http://www.beyond3d.com/ima... The differences here are pretty significant, and in many ways it was a change going from a much younger looking character, but they still kept a lot of the style and traits. But then going to this: http://www.pcgameshardware.... He basically has nothing that could distinguish him from an assortment of other bald protagonists in games nowadays. Nor do I believe he bares much (if any) resemblance to what he would have actually looked like with all these changes. That's my opinion anyway. I still reserve my full decision for when the game releases, because I could be very wrong and it might have the entire feel that Max Payne is synonymous for. Since no one has had the chance to play it, we could be jumping the gun, but as for right now, I think I will keep some skepticism until we do see something more substantial. By the way, on a side note, I am assuming that this means they decided to ignore the Max Payne 2 "Dead on Arrival" special ending? I hope they figure a way out to tie that in somehow.
lol @ people bashing the art direction. Don't we have enough cleanshaved, skinny and androgynous looking characters already? The new Max Payne looks like someones pissed off dad, on roids. Compared to most other video game characters he has features that make him look human, and badass.
By the same token, don't we already have enough grizzled, stubbly, bald shooter protagonists? Granted, I don't have a problem with the character redesign. But so far it really feels like they're just changing for the sake of change, to differentiate their version of Max Payne from Remedy's.
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