Koku Gamer writes: "MMORPGs entered the mainstream with the popularization of World of Warcraft, and for the first time western game publishers saw the opportunity to make money in a market once deemed too small. Sadly, these same publishers didn't take into account that it was Blizzard who had made the game, and that its success wasn't due to its subject matter (run-of-the-mill fantasy) but instead because of Blizzard's outstanding work as a developer. The following years for MMOs have proven to be depressing ones, with one fantasy-inspired game coming out after another, and each paling in comparison to WoW. Those that survived often came from a pre-existing source (Lord of the Rings Online, Warhammer Online) or had a prequel which garnered enough support for another game (Lineage 2, Everquest 2). The question remains though, what current video game franchises are popular and unique enough to be made in MMOs?"