Kotaku writes: "Nintendo often demos its Zelda games with discrete, themed sections, as it did for the E3 presentation of Spirit Tracks. It makes it hard to determine if some of the confines apparent in what we're playing are only in the demo or representative of the structure of the full game. Either way, there was plenty that was fun in this build, even if some of it felt confining.
Those who have become fatigued of the Zelda series are weary of repetition of certain items and types of quests. Those are not elements that could be judged in the E3 Spirit Tracks demo. People who are still delighted by Zelda enjoy discovering new ways for Link to get around his world and new puzzle mechanics in his dungeons. In the E3 demo, both of those showed well".