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Submitted by BIoodmask 964d ago | interview

BioShock 2's Finley On Designing For Player Desire

Here, in an interview extracted in part on Gamasutra a few days ago, the full chat with Finley ruminates about what elements of BioShock's game design led to its wide popularity.

Topics also covered: how a deep story can allow for different hooks into the game's setting, and how building a new studio with the right people is an essential piece of the puzzle when creating a game like this. (BioShock 2, PC, PS3, Xbox 360)

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