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Opinion: Ports Make Things Look Bad

Koku Gamer writes: "Both the Xbox 360 and the PlayStation 3 have great potential and amazing gaming experiences. I have a HDTV so resolution is as important to me as the next guy but just because a game wasn't developed the way it should have been is no reason to lie about a consoles specifications and fall back in the past on stupid nit picking. Who ever coined the phrase console wars I think should be fired and at the end of the day, it should all be about the games."

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DeadlyDevil3380d ago

Yeah ports do make things look bad, they usually mess up.. specially console -> PC

Ziriux3380d ago

Yea, specifically RTS games, it's hard to achieve the same successful result, unless you can plug a keyboard and mouse to the console.

Prototype3379d ago (Edited 3379d ago )

I try to but sometimes It's a headache to even read some of the comments some of the people post, but thanks for the compliment :D

Wow wrong spot to post, I need sleep bad -_-zzzzz

Elven63380d ago

Microsoft just didn't achieve this overnight on hardware alone, they provided good documentation and help to developers who needed it when it came to programming on their system. Sony is severely lagging in this department, they definitely need to prove. That being said, no amount of documentation in the world would ensure flawless ports, titles, etc.

Ziriux3380d ago

Indeed mate.

I think there is a fine line for a publisher though on how much time and money they can invest. It better be an amazing game and predict to sell good if you will throw millions of dollars at it. A lot of time these days developers are not willing to take the risk.

Godmars2903380d ago (Edited 3380d ago )

MS made their dev tools similar - in an exacting manner no less - to Windows. That plus getting the 360 out early, made devs like Valve quick adapters to the console. Just as Linux tools make not only the PS3, but PS2 an object of complaint for them. The only reason you don't hear them bit*hing about the PS2 as much is because it was popular with consumers which means they made more money off a PS2 game.

Ziriux3380d ago

Great point Godmars. Thinking about Valve, if anyone their a developer that can easily figure out tough systems, they were the dev. that programmed one of the best engines in gaming, the source engine.

WEL3380d ago (Edited 3380d ago )

How can you said that @Ziriux? Valve have been always working on Windows based PC's! In fact, Gabe Newell hates anything that is not Windows. Why? Because is hard.

MS makes everything easy for developers. I could teach C++/C# to anybody in less than a week considering that the newer visual studios 2008 with its debug mode practically tells you everything and I'm even counting "Object Oriented Programming". Plus MS have a really big library on MSDN that helps a lot.

Sony in the contrary is not a software company and they make everything Linux based(Sony doesn't has its own OS) what makes things really hard for those that program only for Windows. In this case the crybaby that is Gabe Newell.

Programming is the same concept for Java, Visual Basic, C#, C++ and for anything else related. That's why every programmer takes a class called "Logical Programming" but when you start using the different compilers you see that is not that easy. They all use their own terms.

Everybody that starts programming he starts on a windows based PC, all the classes on any institutions always start with Windows based PC. What's the point I want to makes here? Insomniac, and Naughty Dog should have started the same and they are programming for Sony and in my book that makes them superior to Valve and by a long way.

Only a moron or a very misinformed person would say what you just said. Programming for consoles(Nes, Super Nes, N64, GameCube, Genesis, Saturn, Dreamcast, PSX, PS2, PS3, etc) have been always very difficult until the first Xbox came. Wii is easy because it uses almost the same dev kits as the GameCube and MS have techniques that have been getting perfected since the first Windows based PC.

After reading this, can you understand why some people say that the X360 is just an underpowered PC? BTW I'm not saying that this is bad, in fact this can be considered an edge over the other consoles. Ports for the X360 have a wider percentage of looking great compared to the PS3. But this can be seen as something bad too because MS is making Devs lazy.

If my English weren't that bad I would make a blog about this( or if somebody wants to edit? =)) but considering this is just a comment that will fade away I will stop now.

Prototype3379d ago

The problem I see is fanboys nitpicking everything just to justify their console of choice.

My choice of gaming is very different from other people: and yes I am a proud PS3 owner with little reason to buy another 360; not because of hardware failure or because of paid online service, but because there isn't enough games that will make me give the console a second chance.

To be 100% honest I'd rather go back to the Sega/SNES days where it was innovation and imagination that made the difference, not arguing about sales, spinning numbers, going off someone elses opinion, etc. I'd rather argue about Sonic and Mario then why Halo is the best game because it sold 10+ million or why Kojima HAS to port MGS4 to the 360.

Boody-Bandit3379d ago (Edited 3379d ago )

you really should post more often because it's a rarity to see honest unbiased responses like that.

I agree with you about the bickering and fans trying to validate their system of choice in the silliest of ways (comparisons, reviews, sales, oh and my favorite resolution/pixel counts).

DelbertGrady3379d ago (Edited 3379d ago )

Ghostbusters - Built on an engine that was developed especially for the PS3. Built with the PS3 as lead platform. Devs praising the power of the PS3. PS3 version looks like crap compared to the 360 version.

Not many excuses left in order to spin that story.

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Reibooi3380d ago

Ports don't always have to screw things up. I think over the years port has kinda gotten a negative spin to it. For example Ninja Gaiden Sigma 2 is a Port but it's gonna be a better version in nearly every way over the Xbox version of the game. It's all about the Devs and how much time and effort they put into the game and product and if they don't have that time and money then it may not end up being as good as it should.

At the end of the day because the PS3 is harder to work with it ends up being shafted more often which really sucked because we could have much better games if it was the other way around.

Icemael3380d ago

Pretty good article, but there's no point in using logic when it comes to fanboys.

Ziriux3380d ago

Exactly Reibooi. They wouldn't have developed a console if they knew it was going to be impossible to develop for. I think that Sony should send a few of the people that worked on the design of the console and educate other devs. on how to develop fully for the console.

Reibooi3380d ago

They do actually have a team of people that do that if a dev team requests it. I'm pretty sure I have read about it at least awhile back.

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