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HVS to push for more of a PS3/360 online experience for Wii based on The Conduit multiplayer reaction

When High Voltage Software's The Conduit releases next week, it may very well be the best online-enabled title on the Wii to date. Even so, most gamers will probably retain the belief that the PS3 and Xbox 360 boast better online functionality. But there is some hopeful news for Wii owners.

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shocky163076d ago

But props to them for implementing Wii speak, team talk is essential in FPS imo.

knox3076d ago

yes i agree they do have a long way to go but im happy that theyre going farther than most other developers

qface643076d ago

seeing as how HVS is seriously trying to do what they claim i expect them to do a great job

SpoonyRedMage3075d ago

Even if you don't like the look of their games you have to appreciate their effort and enthusiasm.

It's hard to build a community around games on Ninty platforms, even the ones with excellent online like Echoes of Time.

-MD-3075d ago

It's weird it's taken them this long to make a decent fps for the wii if they actually execute it well they could have a big hit.

SpoonyRedMage3075d ago

It hasn't taken that long. The Wii already has Metroid Prime 3, which although more of an adventure titles is still an awesome FPS.

GodGinrai3075d ago

I applaude these guys for what they are doing with the wii. But am i the only one that wishes they would use there talents on more powerful hardware (PS/360)? they have pushed the wii like no other dev. could you imagine what they could do with a PS3 or x360 dev kit? Either way ill be getting this . Its been a while since i played something on my wii that isnt a vc game(i do love my vc collection though).

ChickeyCantor3075d ago

" I applaude these guys for what they are doing with the wii. But am i the only one that wishes they would use there talents on more powerful hardware (PS/360)? they have pushed the wii like no other dev."

I don't agree. They made use of what the Wii was capable from the beginning. They didn't push the Wii, they made good use of it.
HVS said that understanding the multitexturing shader was important. Even though there are fixed shaders, you could get the same results as normal mapping and what not by understanding that.

Honestly i have no idea how they would do on the PS3 or 360...but it seems their devs sure have the brains to cook up something good.

Gr813075d ago

An interview a while back that asked HVS why not make the game for PS3 and or 360 and they said the ROI was ridiculous.

But anyway I remember a time during the NES and SNES era where a game like TNMT the arcade game or Turtles in Time was ported to the weaker systems and the devs were applauded. In other words, when you do more with less you get alot of "props" and lets be real, 360/PS3 guys are calling Conduit generic and criticising everything about this game, a HVS would be neglected and forgotten on those consoles. Plus the game is all about control, and the HD guys' motion controls are a year away, maybe you'll get a port a year after that.

ChickeyCantor3075d ago (Edited 3075d ago )

In the nes, SNES, Sega era you had to work very very efficient. Their Ram was ridiculous and CPU clocking was a joke compared to now.
Now games are content with lots of bugs and what not...hence the patches and updates.

" Plus the game is all about control, and the HD guys' motion controls are a year away, maybe you'll get a port a year after that."

Im not sure about that, they have won lots of fans by putting much effort into the Wii. I think it will shatter their image if they still port it to the other consoles.

Edit: Below
LOL i guess i missed the sarcasm this time

Gr813075d ago

I was being Sarcastic with my last sentence ;)

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