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Digital Chumps: Boom Blox: Bash Party Review

It wasn't much of a stretch, but it was a surprise when we all heard a couple years back that Steven Spielberg would be designing videogames in conjunction with EA. His first, Boom Blox for the Wii (released last year), was well-received by the press, hailed fairly unanimously as a fresh experience for Wii-mote wielders everywhere and praised for its unanticipated depth. At its simplest, the game had us grabbing a wide variety of objects and hurling balls at elaborate block structures in an effort to knock as many of them over as possible. But the true strength of the package was its surprising diversity; myriad variations on the basic premise provided for a fresh gameplay experience around every corner. It seemed certain that the developers had addressed nearly every possible permutation.

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