While Remedy's E3 presentations have clearly answered a few questions (not least the one about whether this project was even happening anymore), there is still a lot of mystery surrounding Alan Wake. There's the car for one thing: it's not clear whether you can jump in at any time or whether you're limited to specific driving sections, but either way it's hardly natural territory for a survival horror game. Has Remedy found a way to make driving scary? It sounds like a tall order, but it's possible. It certainly seems unlikely that the driving is just in there to get you from A to be B.