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Submitted by BIoodmask 969d ago | news

Ghostbusters On PS3 Lags Behind 360: Dev Explains

Richard Leadbetter – Director of HD consultancy Digital Foundry and author of Eurogamer's multiplatform comparison Face-off features – tweeted that playing Ghostbusters on the PS3 was like "time-warping back to the dawn of PS3 development." Ouch! That's especially painful to read considering the high hopes Terminal Reality – developers of the just-released Ghostbusters game – have for their multiplatform Infernal Engine.

Instead of leaving it up to internet Matlocks, Joystiq asked Terminal Reality to comment on the controversy. A spokesperson for the developer told them, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3." So: is the PS3 "maxed out"? (Ghostbusters : The Video Game, PS3, Xbox 360)

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