1070°
Submitted by Rowland 971d ago | news

Prototype: PS3 graphical feature missing from 360 and PC

Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360. The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)

Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.

You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype). The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing is a phenomenon where rendered frames overlap, creating a torn look as two parts of an object fail to line up. (PC, Prototype, PS3, Xbox 360)

Alternative Sources
New stories
20°

AppSpy: Zombie Wonderland 2: Outta Time Review

59m ago - AppSpy: While not too removed from the first game, Zombie Wonderland 2 gives you more frantic act... | iPhone
10°

AppSpy: Woody Woodpecker Review

59m ago - AppSpy: This is Tiny Wings as a multiplayer racing game. If you like Woody Woodpecker and this co... | iPhone
10°

AppSpy: Street Wrestler Review

59m ago - AppSpy: Street Wrestler for iOS is ultimately a repackage of Lucha Fury for the XBLA and despite... | iPhone
10°

AppSpy: Star Marine: Infinite Ammo Review

59m ago - AppSpy: Star Marine: Infinite Ammo is a 'classic' shooter in almost ever sense of the phrase; its... | iPhone
Ad

February Contest Details

Now - Win cash for gaming! | Promoted post
10°

AppSpy: Smash Cops Review

59m ago - AppSpy: Smash Cops doesn't overstay its welcome by forcing players to deal with its limited varie... | iPhone