Submitted by Nineball2112 2057d ago | article

Analysis: Wandering Willows And Game Narrative

Writer and designer Emily Short takes a look at storytelling and narrative PlayFirst's non-combat casual RPG Wandering Willows, to see how its game mechanics support its survival-in-the-wild fantasy.

Emily Short: "My childhood fantasies always began with being orphaned. Nothing against my parents, you understand -- the details of their untimely demise were always airbrushed out of the story as too upsetting to contemplate. But no really good adventures could happen to me while they were around.

I imagined that once free of parental protection I would spend my time foraging, picking nuts and berries, building a primitive shelter, digging firepits and catching fish.

It was a scenario that drew heavily from Island of the Blue Dolphins, Little House in the Big Woods, and Julie of the Wolves, but minus the gritty realism." (PC, Wandering Willows)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Top 5 Games That Need An Expansion

4m ago - 411mania: Hello everyone, I hope it has been a good week for all the readers out there. This is t... | Culture
10°

PC Version Of Dying Light Is Going To Get Performance Patch To Fix Framerate Drop Problem

6m ago - If you are a fan of Dead Island series, you might already fall in love with Dying Light, which is... | PC
10°

Supreme League of Patriots Review I Hey Poor Player

6m ago - Hey Poor Player's Alex Lupella writes: Supreme League of Patriots got off to a great start. The g... | PC
10°

Ryse: Son of Rome Goes Under $20 Via Steam Weekend Sale

6m ago - Hardcore Gamer: Ryse: Son of Rome received mixed reviews on both the Xbox One and PC. However, th... | PC
Ad

Do You Suffer From Open World Fatigue?

Now - The open-world format has become prevalent, is it too much? | Promoted post
20°

An in-depth look at the Dutch Game Garden

6m ago - GotGame: We visited the Netherlands to get a first-hand look at what the Dutch Game Garden is all... | Dev