Joystiq Hands-on: Project Natal: Burnout

Joystiq writes: "Though the big boss got to talk to that weird little android kid, my time with Project Natal was limited to using Microsoft's motion sensing technology retrofitted onto Burnout.

My expectations were pretty high, as Grant came back with some pretty glowing reviews. I figured that it would work, but it wouldn't necessarily supplant the controller as my preferred method of game interaction.

But after a few seconds with the game, I knew that it would be very hard to go back to steering with a thumb stick.

You've probably seen it in action by now, but here's the full rundown. Pretend you're steering to steer, step forward for gas, step behind you for brakes. And that's it. It's simplicity itself and it works just the way you'd hope it would, or at least it did for me, with even tiny motions being registered..."

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