GameBizBlog: In an extensive interview with Develop, OnLive CEO Mike McGarvey has disputed the suggestion that the technology will be relatively easy to replicate.
OnLive includes no proprietary peripherals, which has caused some to suspect that the server farm tech that is at the system's core will tempt format-holders to create rival devices that ape the functions of the cloud-based service; a theory Mike McGarvey contested.
"The technology needed to deliver games over the internet requires much more than a 'just a server farm'. If that were true, then someone would have launched a similar service years ago," said McGarvey. "OnLive was an immensely complex engineering effort, and beyond that, it took years of testing in hundreds of homes to make it work seamlessly."