No matter how deeply they may be buried, even the most tortured antihero usually possesses some redeeming qualities. Not Alex Mercer. He pursues his quest for answers and vengeance with wanton disregard for humanity against the backdrop of a New York City torn apart by the violent struggle to stop an aggressive plague-like viral outbreak. In any other story this could make it nearly impossible to connect with him as the main character. For Prototype it works well. His ability to completely ignore the collateral damage caused by his actions unhitches the moral reins, allowing players to fully exercise the breadth of powers and abilities at his disposal without a second thought. If only the game itself were equally accommodating.