Kombo writes: "Ghostbusters: The Video Game has a lot of interest behind it both for nostalgic and industry drama reasons, but now that the game is finished and about to be released into the world, it's time to cast a critical eye at the completed product. Did Terminal Reality and Atari capture lightning in a bottle? I braved the wild masses lining up to try God of War III and Uncharted 2 near the meager Ghostbusters kiosk in the Sony booth at E3's West Hall last week to find out.
We'll be hearing a lot more about the story points and character touches later in a full review, but today I'd like to emphasize the actual gameplay. During my time with the game I explored the Sedgewick Hotel in search of the escaped Slimer, wandering hallways and corridors while tracking the little spud with a PKE Meter. The meter allows players to follow invisible trails of paranormal activity, discover hidden items, and generally keep from marching aimlessly in the wrong direction..."