Speaking to GameInformer , Yosuke Hayashi, the director of Team Ninja's Ninja Gaiden Sigma, claims that he was able to make his batch of PlayStation 3 devkits "smoke."
"We've made a couple of devkits smoke, but we haven't had any actually blow up yet.[laughs] As far as using the hardware to its fullest... initially we didn't think that we were going to be able to do as much as we have been able to, which is something good about the PS3, because we weren't necessarily limited to what it says on paper.
As an example,we had originally planned to only include self-shadowing during the cutscenes, but once we actually started coding, we found that we were able to have cutscenes in real time, fully implemented throughout the entire game and while you're in the middle of the action."
He also had a lot to say to people who were complaining about the Sony PS3 being too hard to develop for:
"I think all those developers who are saying, "We don't want to do a PS3 game," or "It's really difficult to do it," should shut up and make their games. If you have time to complain about it, then you should be spending your time working on getting the most from the hardware."