The biggest innovation that BRINK promises to give gamers is the S.M.A.R.T. system. Now, my notes are a little hard to read (dark demo room plus bad penmanship equals fail) but I'm pretty sure that stands for "Smooth Movement Around Random Terrain." What this means it that...well, in most games, when there's an obstacle in your way, you have to walk up to it, hit the jump button and hop over it. In BRINK, there's a special action button that automates that process for you. All you have to do is aim your cursor and away you go; your character runs toward the obstacle and vaults it in one smooth motion.