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ShogunGamer review: Infamous

For the past few years games have been trying to provide the player with a new and interesting mechanic that far exceeds the standard choice of what weapon to use to dispose of their enemy: the choice of morale dilemmas. Allowing the player to choose between good or evil or to let their friend die while saving a more important or more loved person has been something developers have been trying to accomplish with mixed results. Games like Bioshock have tried it but it was just missing that extra level of depth or gray area since if you chose to harvest one Little Sister and save the rest you instantly got the bad ending based on one decision, something that seemed a little odd to me. It seems like we finally have our first action game that has done a good job accomplishing the good/evil morale choice mechanic with Sucker Punch's open-world superhero game Infamous.

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