This year, E3 (the Electornic Entertainment Expo) saw a return to form as a large-scale event. With it's growth in size also came an influx of new games and product announcements from almost every major game publisher. The three days I spent on (and off of) the show floor allowed me to view and play several hundred video games in what seemed like a nearly exhaustively epic LAN party. While playing, several themes and trends began to become apparent. I've divided this article into three parts: user interaction, game design, and the gaming "sphere" which encompasses much more about how we enjoy games than a disk in a console.