Kombo writes: "In 2007, multiple publications heralded 2K Games' immersive shooter, BioShock, as game of the year. Now, off in the distance comes the highly anticipated sequel, BioShock 2. But what gamers didn't expect from this continuation of the previous game's enthralling story was the inclusion of a multiplayer mode, handled by developer Digital Extremes. This year at E3, we took a look at this multiplayer, given the subtitle "Fall of Rapture," behind closed doors and came out relatively satisfied.
Contrary to the single player mode, which takes place ten years after the civil war that sends Rapture into chaos, BioShock 2's multiplayer is set one year before the event at a time where tensions are high but hell hasn't completely broken loose. As a citizen of rapture, you volunteer yourself to test for the side effects of splicing for a company known as Sinclair Solutions in a manner fitting for these destructive enhancements: combat. You start out in your ritzy Rapture apartment, which functions as a fully navigable menu/lobby of sorts..."