Cortney Stone writes "The demo at Square Enix's booth was awful. Really. The DS was mounted on a short, rigid metal stand at an uncomfortable angle, and it could not be adjusted. It made my left hand cramp as if I'd been playing for hours instead of minutes.
While the controls worked well on the PS2, they were horrid on the DS due to button mapping limitations. Camera controls were limited; your choice was to auto-adjust the camera with the R button or use the touchscreen. SE did not provide styluses for the DSes, and besides, you'd need a third hand to operate the touchscreen controls while running and slashing with the keyblade. It was also difficult to access the mini menu; you have to use X to cycle through your options and you have to hit confirm twice to use an item, which puts you an extra step away from downing a much-needed potion."