VM: "Will Prototype be as good as inFamous? Does it even matter? Both games might be in the same genre, but they both have distinctly different mechanics – inFamous with its karma system and Prototype with its consume system. There are obvious problems, as with every game: the graphics don't grab you and the melee combat feels, from what we've played, a tad repetitive and shallow. But what's important is what's good about the game is what should be good about the game: playing about in the sandbox. It's what should ensure that, actually, the real world is big enough for the both of them."