GameZone writes: "Kisuke's E3 quest also commenced with a boss battle (a giant samurai with huge blades), though it was preceded by world exploration and minion battles that resembled Odin Sphere. During his stage, you could see the direction the developers are taking with the levels. They're linear (so far) but multi-tiered – reaching the exit may not be as simple as going from point A to point B. You may have to jump across tree branches or climb a few mountains. Those actions are easy – and tons of fun to execute – thanks to seamless double jump mechanics. When coupled with the floating mechanic (which lets you glide down softly rather than slamming down at gravity's will), the double jump is an impeccable move".