PCR takes a look at the impact Cloud Computing could have on the video games market
The remote storage and processing trend commonly known as Cloud Computing i spreading to the the gaming sector with OnLive. Andrew Wooden takes a look at the potentially industry-shaking initiative...
Ever since the late '80s, PCs have been in competition with dedicated video games consoles for gamers' time and money. The rivalry has spread across technological generations – early Pentium 486-powered incarnations of the PC battled with the likes of the Sega Mega Drive and the SNES, while modern quad core, dual graphics cardarmed behemoths are currently brawling with the PlayStation 3, Xbox 360 and Wii.
While many console enthusiasts go so far as to claim the PC is dead as a gaming platform (an assertion that has been made and dismissed a number of times over the past two decades), those in the PC gaming camp insist it is still the chief hotbed of innovation and ultimately the best place to play any new games. Now, it seems, a whole new way of playing games is just around the corner.