As defined by Sony, Game 3.0 puts the creator's tools in the hands of the users. But we've been doing this since the earliest days of gaming. So what's new? Matt Matthews reports…
Perhaps I'm out of the loop, but I haven't heard of Game 3.0 before. Is this basically the same as the 360's XNA tools? Can you create your own games, or is it for adding content to certain games (such as Little Big Planet)? Either way, it sounds like fun...
Sony pushing "user created" content through Home itself, Little Big Planet, Singstar etc.
The reasons i find game 3.0 significant is because Sony now has a platform (in Home) that users can meet, exchange and share all the content thats mentioned in the article above easily.
Until now Mod's have solely been the domain of the computer geeks. Willing to search down and figure out how to patch them in.
This brings it to the masses.
Thanks for the info! Sounds great. I kinda wish that the XNA stuff for the 360 was a little more like this. I'm a software developer, so I certainly understand XNA, but it takes a lot more time than I am willing to invest to figure out. I would definately be interested in doing smaller content for individual games. Hopefully Sony does it right and makes it easy for more people to get involved.
A fellow software developer downloaded XNA and Torque X the other day. He was able to put together an arcade level game in about 3 hours. All in all it didn’t seem to have a high learning curve for the basic stuff provided you know C#.
and so is bashing SONY everytime they launch a system.
As defined by Sony - Game 1.0 = normal console gaming
Game 2.0 = connection and interaction with other users (think Xbox Live)
Game 3.0 = connection and interaction with other users and the ability to share user created media and game content with other users
This goes with the idea of an internet 2.0 (youtube and stuff).
Basically Sony wants to make the gaming experience more like youtube-customizable and shareable with others.
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