Gamasutra Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive

In earlier years the activists, educators, researchers and nonprofits that attended the annual Games For Change event had a tendency to dismiss the commercial games space as less useful to their cause.

But this year, all of the attendees interested in how game design can be leveraged for social change were very excited about lessons from The Sims and Spore.

That's why EA Maxis VP and general manager Lucy Bradshaw was in New York to give the closing keynote, and Gamasutra caught up with her just before her lecture, where she explained how those titles can inspire and educate.

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