Tom Bramwell from Eurogamer writes:
" "When you think about multiplayer, the narrative a lot of times comes from the experience that you create yourself in the match," says BioShock 2 producer Melissa Miller. And while the game's not out until 30th October, Miller's already got a few stories of her own. "I was playing one match and I had a little area I was holding down, I had very distinct entries that I was guarding, and I would see people go by and I'd tag them with incinerate! If they were low on health I'd get the kill."
"And if not, you'd get an assist," lead multiplayer designer Mathieu Bérube chimes in. "Turrets are another f***ing great example of this," says Miller, warming to her theme. "I remember we were testing the game one weekend and I kept just going to one turret. As soon as I got in, I'd hack that turret and that became my little battle zone..."