When Microsoft first announced the XNA Community games program -- one that would empower anybody with programming knowledge to sell games on Xbox Live directly to Xbox 360 owners -- many small time developers dreamt of making it big. As people have seen, this has not always been the case. Yet week after week, one game remains at the top of the top of the XNA sales charts. RC-AirSim, which may or may not even be described as a game depending upon your definition, has been sitting pretty at the top of the sales charts ever since it was released back in January.
Fascinated by the success and curious as to what it takes to make a hit XNA game, IGN went to Tim, also known by his XNA Creator name "Some Call Me Tim" for more.