A video showing Prototype executive producer Tim Bennison walking us through Mission #7 of the game.
...Game looks cool, but I thought the graphics looked a little dated.
Yeah, art direction could have been much better with this game. I do like seeing the structured mission style. I hope this one mission they've talked about a lot isn't the only one that follows a certain structure since I think the 'do it anyway you want' style typically turns into watered down and simplistic mission objectives.
the gameplay seemed amazing! mission seemed dull buts dats ok. There are probably better missions :D Graphics were honestly ps2/xbox graphics or atleast EARLY 360 n ps3 graphics. This is quite late into the next-gen cycle, didn't expect that bad graphics.. Mercenaries 2 has better graphics =/ But i love the adapting traversing. looks awesome
One of only two sandbox games this year.. should be enjoyable to play.
The shapeshifting, stealth kills, kickass moves with the way Alex can run up walls a leap anywhere, identity theft while discovering lost memories, add some blood n gore, vehicles to commandier and this game really stands out. Heres some sick gameplay stuff with nice explosions and alot of on screen action especially with Alex takes over the tank: http://xbox360.ign.com/dor/...
The graphics are limited for many reasons. Do you know how much can happen on screen while playing through it smoothly. The games graphics were never meant to be top line. Tim stated this himself in a interview with Gameinformer. His whole plan was to offer a title with graphics at a standard line but show more attention to the gameplay aspect. Allow the player to cause as much mayhem and destruction without the whole issue of laggy loading times. I however think the gameplay makes up for the graphics. But honestly who cares it will sell well and please its consumers. Me being one of them.
I'm going to be having too much fun playing rather than looking at the polygon count.
Neither Infamous nor Prototype blow me away with their graphics, but it is the gameplay that is most important. Good performance is also extremely important for a game of this type. You can't have massive amounts of slow-down, screen tearing or pop-in or it will really detract from the fluidity of the gameplay. Open world games are generally never going to look as good as more confined types of games anyway (ok, ok, except for Assassin's Creed which looked absolutely stunning). Sucker Punch were wise enough to know that they should focus on the gameplay and engine performance before sheer graphical dazzle and that is why that game turned out so good. I am glad that the developers of Prototype seem to have taken the same approach.
none of them are graphical beasts but Infamous is definitely better on that front. Those hulk game engine traits are all to familiar. The buildings look very very plain in terms of details and all seem very sharp. This may be a trick just to keep the speed up but thats not my point. Lets see how the gameplay holds up
Good looking game. More than that, the action looks very fluid and fun. I don't see the Hulk comparisons other than dealing out massive damage when you need to. Did Hulk have you stealing helicopters and absorbing your victim's experiences as well? Honest question, I never played any of the games.
hmmm the Shapeshifting power is similar to that of Sylar's in the series Heroes. he also absorbs some memory. anyway, for a shapeshifter, it sure is surprising to see him walk sideways to climb buildings, and also jump very high
Going to love this! Glad I preordered this as I did with Infamous!!!
Hell yeah. Looks sick.
the game looks awesome with so much to do, the mission structure was also highlight. ive read that mission structure will always be a mixture of objectives with different gameplay options (decieve vs destroy). i knew it was gonna be a great game but im actually relieved that it doesnt follow the old regular GTA4 "drive here, shoot everyone, grab diamonds/heroin/money, lose wanted level, end"
Looks sick. It kinda bothers me that this and Infamous would freaking be incredible with some sort of multiplayer. Multiplayer in Crackdown was a freaking blast.
I have to admit, I was annoyed when this game got delayed, turned up a year later and had the proposed multiplayer taken out of it.
Radical stated on their Actitivison forums they may throw in co-op as DLC depending on how well the title does.
Also I heard them say that if the game does well, there will be a trilogy.
Yeah, If the game turns out to be good enough for me, they even have a little action figure of Alex you can buy. So I'm pretty sure this is going to be a big future franchise, I have high hopes for it. It's always good when a developer makes a new IP based on what they learned with previous licensed games they worked on like a hired gun, now the shackles are free, no limits with what they choose to do with Alex Mercer.
Halo I doubt you even played or touched infamous but around the chapter 25 it's pretty clear that games like these don't need multiplayer.
The way you can transform in to anybody reminds me of the matrix. Agent Smith
This is wy i said this is the poor mans Infamous. The Graphics don't even start to compare to what i played on the demo for Infamous. Ps3 are in for a treat today. This game is Substanard at best imho.
Gameplay over Graphics. Don't be a graphic whore. If graphics are such an issue with you the NES days back when you were young must have been so last gen for you.
Judging graphics by a blurry video? That's pretty sad. How come this game has gotten some 9/10 reviews? I am excited for this game. I love inFAMOUS, however this game is also going to be great. Quit hating. BTW, you only played the demo of inFAMOUS? Why didn't you buy it? Are you too broke to purchase a game so you have to slam other games on this site?
I honestly think the graphics are perfectly acceptable, the animation is pretty good too, the amount happening on screen is insanity. I think it'll be a great game and I can't wait to hop between playing Infamous and Prototype on the PS3.
All told, I think the graphics in Prototype are just as good as in Infamous. Actually in several ways Prototype seems to be better than Infamous. It has better scale and huge vistas, less pop-in and better anti-aliasing. Huge open world games, however, are almost never going to have the quality of graphics of smaller, more confined games. The graphics are more than acceptable and it is all down to how fun the gameplay is. And Prototype looks fun as hell in my opinion.
That looked really fun. I didn't buy inFamous because I was concerned about repetitiveness so hopefully this gives you more mission variation e.g. helicopters
I worried about that too, and while there is some repetition because of the way the game is laid out, it's still pretty varied and fun.
This guy reminds me of a character out of Phantom Dust.
Yeah, I'm stoked for this game. Especially after playing inFAMOUS which has tons of fun but I can't wait to unleash hell in Prototype.
Its only weakness is the relevance of some missions...i mean your almost like a god....unless perfectly justifiable, some missions will just seem forced =/
Any sandbox game that can have you leap off a building and hit a enemy below you is worth a try. That feeling alone is soooooo satisfying. what goes up = Must come down !
who would waste money on this garbage?
I'm pretty sure that several people have said they will in this very comments sections. So you can count me as one. But I'm glad you know it's garbage without having played it. You should take that act on the road.
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