Rendering Grass with Instancing in DirectX 10

In this Intel-sponsored feature, part of Gamasutra's Visual Computing section, Kalra examines ways to render realistic grass in your game, utilizing DirectX 10 and vertex shaders.

Because of the geometric complexity, rendering realistic grass in real-time is difficult, especially on consumer graphics hardware. This article introduces the concept of geometry instancing with Direct3D 10 APIs and shows how it can be used to implement realistic grass on consumer graphics hardware.

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Pandamobile3219d ago


In my opinion, grass and foliage quality can make or break the quality of a game.