In his new column, writer and designer Ian Bogost looks at Apple's iPhone App Store -- and one of his game purchasers' demands to get his 99c back -- to discuss digital purchases, value, price point, and the 'race to the bottom' for iPhone games.
Ian Bogost: "Last month I took an early Sunday morning flight from Atlanta to Orlando. I wandered into a newsstand and picked up the May 2009 issue of Popular Science, which featured a cover story about space planes that intrigued me.
The story turned out to be less interesting than the cover suggested, but I rather enjoyed another article about the discomfort of airplane seats. Overall I found the issue to be pretty good, but not good enough to carry along with me, so I left it in the seat pocket. Price paid: $4.99."