Fuel is a game that Strategy Informer desperately wanted to like, but the lack of connection that you feel between your vehicle and the environment leaves the experience feeling a tad stale. There should have been spectacular impacts, mud spraying from your wheels, tracks carved into the dirt and more importantly, there should have been genuinely interesting, exciting features to uncover within the vast, sprawling game world.
It's all well and good that Asobo has managed to create such an immense area to play with, but it seems that the developer forgot to fill it with anything truly worthwhile. Although they found the game to be fun for the first hour or so, it proved difficult to find the incentive to enjoy repeated play once they had driven around the world for hours on end. It sounds great on paper, but when there's so little fuel to ignite our fire, you have to wonder if it's worth bothering with Fuel at all.