IGN Editorial: It's How You Say It - Part 2

In Part 1 of 'It's How You Say It', IGN examined the past and current trends in role-playing dialogue structure and storytelling. Make sure you check you the first part for a better understanding of why this is a critical design element that's often been neglected in favour of graphical improvements.

In Part 2, what follows is a look at two upcoming RPGs that are doing things a little differently, as well as this writer's ideas for possible future RPG conversation systems. The latter are, of course, speculative in nature and do not have their basis in any games currently being developed (to their knowledge).

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