We've all played our fair share of games set in the WWII era. And at this point, it's easy to see how gamers might feel like the time period has been used a bit excessively. Pandemic Studios, on the other hand, still feels like there's content to be had from the darker days of history. With The Saboteur, they plan on changing the way we think about WWII games. And from the looks of things, it seems like they just may have found a winning formula.
In our neverending quest for knowledge, we tracked down Tom French, Lead Designer at Pandemic Studios. Tom was kind enough to give us some time out of his busy schedule to answer some of our questions about his upcoming title. He tells us all about balancing action and stealth, the protagonist's motivations, and the over-powered racing machines of the 1940s.