TimeGate has a rather nifty method to deal with spawning. Called "burning in," players jump thousands of feet before landing on the battlefield. It's different, that's for sure, and the promised combination of deep customization coupled with varied gameplay is definitely ambitious.
Taking the opportunity to speak with Robert Siwiak, the producer of Section 8, Destructoid found some insight and clarity on the state of Section 8. Is it a game you should keep an eye upon? Is "burning in" an exciting and interesting change of pace for the genre?