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Mobile Games Focus, Part 2: The app store 'PlayStation effect'

As operators and handset makers scramble to launch their own app store, Jeremy Wells draws parallels with the 'traditional' games industry of the 90s.

In 1993 gaming was a niche activity that few would admit to being a part of. The Sinclair Spectrum, Acorn and Amiga had introduced spotty youths to relatively low cost 'arcade style' gaming back in the 80's, but to be a gamer in the early 90s you had to know how to work a PC: it was expensive and a bit scary.

Buying a game meant checking minimum spec requirements, sound card compatibility and graphics card drivers before handing over the cash. The game never looked as good as the screenshots on the box because you didn't have enough RAM or the right graphics card.

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