"I would not wish MMO development on my worst enemy. It is hard." Matt Wilson, creative director of Sony Online Entertainment's Seattle studio, is recounting his experience working on massively multiplayer online games like Asheron's Call. And clearly these are not fond memories.
Good thing The Agency isn't an MMO. No, even though the game will support thousands of players simultaneously competing against both computer-controlled and human opponents, even though the game will include analogues for MMO staples like farming, crafting, and guild formation, SOE is careful to downplay the term. Perhaps as a result of the dismal performance of console MMOs, the press materials for this PS3/PC hybrid are filled with phrases like "online action shooter" and "persistent world action game."