IncGamers' regular report into the world of MMO gaming is back, as Jeff Hollis investigates the art of quest design.
Good article - one of the main reasons I struggle with some MMOs is because the quests are so one-dimensional until you level up enough to advance through the story.
Yeah. As I said below, it's one of those things that also are quite hard to change in an easy, standardised way.
"...but with the extermination of an entire population of local gnolls, goblins, gnomes, or other sentient beings." The extermination of Gnomes? Sounds awesome!
Lol, is the pic a description of one of these things then? :)
Hehe, could well be. Who doesn't hate gnomes? :)
Quest design is actually one of the most interesting aspects of RPGs in general. How do one make a task different than just "Go to Y, kill 50 X, return to Z"?
A lot of interesting insights into the industry in this article. And no, I wasn't going for alliteration in that post.
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